Set in the fictional world of Sandail, the game's plot, as well as location and character names, draw heavily from medieval Germanic and Anglo-Saxon influence. Like other SaGa games, gameplay is largely non-linear, giving the player multiple paths to follow in order to complete the game. The game features an art style unique to the series at the time it was released, utilizing hand-painted watercolor backdrops and characters to give the game a storybook feel. Development for the title was headed by series creator Akitoshi Kawazu, with music by Masashi Hamauzu. Initially released in Japan in April 1999, an English version was made available in North America in January 2000 by Square Electronic Arts and in PAL regions the following March by Square. It is the eighth original game in their SaGa series.
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